Core Prowler
Artifact Creature — Phyrexian Horror
Deutsch: Kernstrolcher
Einschätzung
- Commander-Rang
- #7.775 von rund 30.000
- Kommt gelegentlich vor, obere 26 %
- Preis
- 0,77 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- MBS 103
Regeltext
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Myojin of Grim Betrayal+Core Prowler+Ashnod's Altar
Infinite blinking, Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite proliferate, Infinite creature sacrifice triggers
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Myojin of Grim Betrayal+Core Prowler+Phyrexian Altar
Infinite blinking, Infinite colored mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite proliferate, Infinite creature sacrifice triggers
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The Eldest Reborn+Core Prowler+Ashnod's Altar+Hex Parasite+Bog Initiate
Infinite creature ETB, Infinite creature LTB, Infinitely powerful creature until end of turn, Infinite proliferate, Infinite creature sacrifice triggers
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Venser, Corpse Puppet+Nim Deathmantle+Ashnod's Altar+Core Prowler
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite proliferate, Infinite creature sacrifice triggers
-
Venser, Corpse Puppet+Nim Deathmantle+Krark-Clan Ironworks+Core Prowler
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite proliferate, Infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 6
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To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
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You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
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If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
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An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
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Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
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If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
