Hidden Herbalists
Creature — Human Druid
Deutsch: Verborgene Kräuterkundler
Einschätzung
- Commander-Rang
- #25.733 von rund 30.000
- Sieht man selten, obere 86 %
- Preis
- 0,15 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- AER 110
Regeltext
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add .
2 / 2
In the cellars beneath Narnam House, a strange and deadly garden grows.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
-
Emiel the Blessed+Panharmonicon+Hidden Herbalists
Infinite blinking, Infinite creature ETB, Infinite green mana, Infinite creature LTB
-
Kogla, the Titan Ape+Hidden Herbalists+Panharmonicon
Infinite creature ETB, Infinite creature LTB, Infinite storm count
-
Temur Sabertooth+Hidden Herbalists+Panharmonicon
Infinite creature ETB, Infinite creature LTB, Infinite storm count
-
Temur Sabertooth+Hidden Herbalists+Elesh Norn, Mother of Machines
Infinite creature ETB, Infinite creature LTB, Infinite storm count
-
Grist, Voracious Larva // Grist, the Plague Swarm+Vorinclex, Monstrous Raider+Body Launderer+Hidden Herbalists+Carrion Feeder
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens, Infinite green mana, Infinite +1/+1 counters on a creature, Infinite copies of creature cards in your graveyard that are 1/1 Insects
-
Kogla, the Titan Ape+Hidden Herbalists+Elesh Norn, Mother of Machines
Infinite creature ETB, Infinite creature LTB, Infinite storm count
Daten von Commander Spellbook
Offizielle Rulings 5
-
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
-
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
-
Tokens that leave the battlefield will satisfy a revolt ability.
-
Energy counters aren't permanents. Paying won't satisfy a revolt ability.
-
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
