Cauldron Haze
Instant
Deutsch: Dämpfe aus dem Kessel
Einschätzung
- Commander-Rang
- #10.508 von rund 30.000
- Sieht man selten, obere 35 %
- Preis
- 3,03 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- EVE 84
Regeltext
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Hazezon, Shaper of Sand+Kodama of the East Tree+Storm Cauldron
Infinite creature tokens, Infinite creature ETB, Infinite landfall triggers, Infinite mana Deserts you control can produce
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Vivi Ornitier+Agatha's Soul Cauldron+Geralf, the Fleshwright+Haze of Rage
Infinite blue mana, Infinite red mana, Infinite creature ETB, Infinite storm count, Infinite +1/+1 counters on an infinite number of creature tokens, Infinitely powerful creatures you control until end of turn
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Cinderhaze Wretch+Agatha's Soul Cauldron+Incubation Druid
Infinite colored mana
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Agatha's Soul Cauldron+Immaculate Magistrate+Cinderhaze Wretch
Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite +1/+1 counters on creatures you control
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Xavier Sal, Infested Captain+Agatha's Soul Cauldron+Scurry Oak+Cinderhaze Wretch
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens, Infinite proliferate, Infinite +1/+1 counters on a creature
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Venerated Rotpriest+Storm Herd+Cauldron Haze
Each opponent loses the game
Daten von Commander Spellbook
Offizielle Rulings 9
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The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
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If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
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If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
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If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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If a creature with persist stops being a creature, persist will still work.
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If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
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If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.
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If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.
