Badgermole
Creature — Badger Mole
Deutsch: Dachsmaulwurf
Einschätzung
- Commander-Rang
- #4.035 von rund 30.000
- Kommt gelegentlich vor, obere 13 %
- Preis
- 0,10 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- TLA 166
Regeltext
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
4 / 4
Formate
- Commander erlaubt
- Standard erlaubt
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
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Combos mit dieser Karte
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Ashaya, Soul of the Wild+Sylvan Safekeeper+Badgermole Cub
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite landfall triggers
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Ashaya, Soul of the Wild+Zuran Orb+Badgermole Cub
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite lifegain triggers, Infinite lifegain, Infinite landfall triggers
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Badgermole Cub+Emiel the Blessed+Gaea's Cradle
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite green mana, Infinite landfall triggers, Infinite mana lands you control can produce
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Ashaya, Soul of the Wild+Zuran Orb+Badgermole
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite lifegain triggers, Infinite lifegain, Infinite landfall triggers
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Badgermole Cub+Freed from the Real
Infinite green mana
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Ashaya, Soul of the Wild+Sylvan Safekeeper+Badgermole
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite landfall triggers
Daten von Commander Spellbook
Offizielle Rulings 6
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"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
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You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
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If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
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If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
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Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
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The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for .
