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Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Creature — Human Werewolf
Einschätzung
- Commander-Rang
- #12.332 von rund 30.000
- Sieht man selten, obere 41 %
- Preis
- 0,30 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- SOI 209
Regeltext
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2 / 3
He hates company . . .
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Offizielle Rulings 6
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The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
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You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
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The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
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The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
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You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
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To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
