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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Legendary Creature — Human Werewolf
Einschätzung
- Commander-Rang
- #7.201 von rund 30.000
- Kommt gelegentlich vor, obere 24 %
- Preis
- ab 0,60 €
- Cardmarket, günstigster Druck
- Seltenheit
- Selten
- PMID 246s
Regeltext
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3 / 3
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Preise über alle Drucke 4
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (0,72 €).
Gedruckt zwischen 2021 und 2024, in 5 Ausgaben.
Offizielle Rulings 12
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The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.
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If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
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If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
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If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
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If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
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The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
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Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
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Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
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If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
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Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
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If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
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Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Alle Drucke 5
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
SLD
2024
12,37 €
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DBL
2022
0,72 €
-
hier
PMID
2021
–
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MID
2021
0,65 €
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günstigster
MID
2021
0,60 €
