Barrowin of Clan Undurr
Legendary Creature — Dwarf Cleric
Deutsch: Barrowin vom Klan Undurr
Einschätzung
- Commander-Rang
- #10.466 von rund 30.000
- Sieht man selten, obere 35 %
- Preis
- 0,07 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- AFR 218
Regeltext
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
3 / 3
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Radiant Solar+Sefris of the Hidden Ways+Hostage Taker+Barrowin of Clan Undurr
Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
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Radiant Solar+Sefris of the Hidden Ways+Phantom Steed+Barrowin of Clan Undurr
Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers
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Radiant Solar+Sefris of the Hidden Ways+Fiend Hunter+Barrowin of Clan Undurr
Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
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Radiant Solar+Sefris of the Hidden Ways+Werefox Bodyguard+Barrowin of Clan Undurr
Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
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Radiant Solar+Sefris of the Hidden Ways+Barrowin of Clan Undurr+Mardu Siegebreaker
Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers, Near-infinite creature ETB
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Preston, the Vanisher+Delney, Streetwise Lookout+Sefris of the Hidden Ways+Barrowin of Clan Undurr
Cast a subset of spells in your library, Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite Treasure tokens, Near-infinite card draw, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite death triggers, Near-infinite draw triggers, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers, Near-infinite ventures into the dungeon, Return most creature cards from your graveyard onto the battlefield
Daten von Commander Spellbook
Offizielle Rulings 11
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Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Moving into a dungeon room will cause its room ability to trigger.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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A player may only have one dungeon in the command zone at a time.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Dungeons are removed from the game as a state-based action.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Alle Drucke 2
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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AFR
2021
0,16 €
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hier
AFR
2021
0,07 €
