Case of the Ransacked Lab
Enchantment — Case
Deutsch: Fall des durchstöberten Labors
Einschätzung
- Commander-Rang
- #2.851 von rund 30.000
- Kommt gelegentlich vor, obere 9,5 %
- Preis
- 0,51 €
- Cardmarket
- Seltenheit
- Selten
- PMKM 45p
Regeltext
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Formate
- Commander erlaubt
- Standard erlaubt
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Orvar, the All-Form+Mystic Sanctuary+Dream's Grip+Aquitect's Will+Case of the Ransacked Lab
Infinite card draw, Infinite draw triggers, Near-infinite landfall triggers, Near-infinite magecraft triggers, Near-infinite blue mana, Near-infinite storm count, Near-infinite Island tokens
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Blazing Firesinger // Seething Song+Emiel the Blessed+Case of the Ransacked Lab
Infinite creature ETB, Infinite creature LTB, Infinite card draw, Infinite draw triggers, Infinite magecraft triggers, Infinite storm count
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Kiki-Jiki, Mirror Breaker+Blazing Firesinger // Seething Song+Hematite Talisman+Case of the Ransacked Lab
Infinite creature ETB, Infinite creature LTB, Infinite card draw, Infinite creature tokens with haste, Infinite death triggers, Infinite draw triggers, Infinite magecraft triggers, Infinite creature sacrifice triggers, Infinite storm count
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Haakon, Stromgald Scourge+Morophon, the Boundless+Nameless Inversion+Case of the Ransacked Lab
Reduce the toughness of creatures opponents control to 0, Reduce the toughness of each creature opponents control to 0 upon entering
Daten von Commander Spellbook
Offizielle Rulings 9
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Each Case has two special keyword abilities: to solve and solved.
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"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
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The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
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"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
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"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."
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"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
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Once a Case becomes solved, it stays solved until it leaves the battlefield.
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Cases don't lose their other abilities when they become solved.
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Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
Alle Drucke 3
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