Artificer Class
Enchantment — Class
Deutsch: Klasse der Magieschmiede
Einschätzung
- Commander-Rang
- #4.173 von rund 30.000
- Kommt gelegentlich vor, obere 14 %
- Preis
- 8,87 €
- Cardmarket
- Seltenheit
- Selten
- CLB 663
Regeltext
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Urza, Lord High Artificer+Worldwalker Helm+Artificer Class
Infinite artifact tokens, Infinite blue mana, Exile your library, Cast all spells in your library, Infinite Map tokens
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Time Sieve+Myr Battlesphere+Artificer Class
Infinite turns, Lock
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Roxanne, Starfall Savant+Basalt Monolith+Artificer Class
Infinite colorless mana
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Ugin's Nexus+Tamiyo's Compleation+Artificer Class
Infinite turns, Lock
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Birgi, God of Storytelling // Harnfel, Horn of Bounty+Saheeli, Sublime Artificer+View from Above+Sorcerer Class+Frostcliff Siege
Infinite artifact ETB, Infinite creature ETB, Infinite storm count, Infinite magecraft triggers, Infinite tapped creature tokens
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Birgi, God of Storytelling // Harnfel, Horn of Bounty+Saheeli, Sublime Artificer+View from Above+Sorcerer Class+Anger
Infinite artifact ETB, Infinite creature ETB, Infinite magecraft triggers, Infinite storm count, Infinite tapped creature tokens
Daten von Commander Spellbook
Offizielle Rulings 6
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Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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Gaining a level won't remove abilities that a Class had at a previous level.
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Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
