Combine Guildmage
Creature — Merfolk Wizard
Deutsch: Gildenmagierin des Kombinats
Einschätzung
- Commander-Rang
- #18.268 von rund 30.000
- Sieht man selten, obere 61 %
- Preis
- 0,08 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- RNA 163
Regeltext
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
2 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Ashnod's Altar+Combine Guildmage+Persist Creature
Infinite creature ETB, Infinite creature LTB, Infinite colorless mana, Infinite death triggers, Infinite creature sacrifice triggers
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Phyrexian Altar+Combine Guildmage+Persist Creature
Infinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite death triggers, Infinite creature sacrifice triggers
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Altar of Dementia+Combine Guildmage+Persist Creature
Infinite creature ETB, Infinite creature LTB, Infinite death triggers, Infinite mill, Infinite creature sacrifice triggers, Infinite self-mill
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Goblin Bombardment+Combine Guildmage+Persist Creature
Infinite creature ETB, Infinite creature LTB, Infinite damage, Infinite death triggers, Infinite creature sacrifice triggers
-
Viscera Seer+Combine Guildmage+Persist Creature
Infinite creature ETB, Infinite creature LTB, Infinite death triggers, Infinite creature sacrifice triggers, Infinite scry 1
-
Blasting Station+Combine Guildmage+Persist Creature
Infinite creature ETB, Infinite creature LTB, Infinite damage, Infinite death triggers, Infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 3
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If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
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If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
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If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
