Fortune Teller's Talent
Enchantment — Class
Deutsch: Wahrsagertalent
Einschätzung
- Commander-Rang
- #3.823 von rund 30.000
- Kommt gelegentlich vor, obere 13 %
- Preis
- 0,84 €
- Cardmarket
- Seltenheit
- Selten
- BLC 14
Regeltext
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Fortune Teller's Talent+Sensei's Divining Top
Infinite card draw, Infinite draw triggers, Near-infinite storm count
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Sensei's Divining Top+Fortune Teller's Talent+Sage of the Beyond
Infinite card draw, Infinite draw triggers, Near-infinite storm count
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Sensei's Divining Top+Fortune Teller's Talent+Savvy Trader
Infinite card draw, Infinite draw triggers, Near-infinite storm count
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Ghostly Flicker+Mystic Sanctuary+Fortune Teller's Talent
Infinite artifact ETB, Infinite artifact LTB, Infinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite magecraft triggers, Infinite landfall triggers, Infinite blinking of artifacts, creatures, and lands, Infinite mana permanents you control that enter the battlefield untapped can produce
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Sensei's Divining Top+Fortune Teller's Talent+Geist of Saint Thalia
Infinite card draw, Infinite draw triggers, Near-infinite storm count
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Sensei's Divining Top+Fortune Teller's Talent+Advanced Reconstruction
Infinite card draw, Infinite draw triggers, Near-infinite storm count
Daten von Commander Spellbook
Offizielle Rulings 11
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You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
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If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
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You must pay all costs and follow all timing rules for lands played and spells cast from the top of your library this way.
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The cost reduction applies only to generic mana in the total cost of spells you cast from anywhere other than your hand.
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To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
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Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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Gaining a level won't remove abilities that a Class had at a previous level.
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Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
