Guardian of the Forgotten
Creature — Elephant Warrior
Deutsch: Hüter der Vergessenen
Einschätzung
- Commander-Rang
- #20.428 von rund 30.000
- Sieht man selten, obere 68 %
- Preis
- 0,08 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- MH3 28
Regeltext
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
4 / 4
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Guardian of the Forgotten+Dissection Tools
Infinite self-mill, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite creature sacrifice triggers
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Guardian of the Forgotten+Demonmail Hauberk
Infinite self-mill, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite creature sacrifice triggers
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Gylwain, Casting Director+Guardian of the Forgotten+Ashnod's Altar
Infinite self-mill, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite creature sacrifice triggers, Near-infinite colorless mana
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Gylwain, Casting Director+Guardian of the Forgotten+Altar of Dementia
Infinite self-mill, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite mill, Near-infinite death triggers, Near-infinite creature sacrifice triggers
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Gylwain, Casting Director+Guardian of the Forgotten+Blasting Station
Near-infinite damage, Infinite self-mill, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite creature sacrifice triggers
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Gylwain, Casting Director+Guardian of the Forgotten+Spawning Pit
Infinite self-mill, Near-infinite charge counters on a permanent, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite creature sacrifice triggers, Near-infinite death triggers
Daten von Commander Spellbook
Offizielle Rulings 15
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To manifest a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
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Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
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If a manifested creature would have morph or disguise if it were face up, you may also turn it face up by paying its morph cost or disguise cost.
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Unlike a face-down creature that was cast using a morph or disguise ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
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If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
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Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
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Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
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A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
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Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
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If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game end.
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You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes morph, manifest, disguise, cloak, and a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
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If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
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An Aura controlled by another player does not cause a creature you control to be modified.
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A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
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A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
