Ith, High Arcanist
Legendary Creature — Human Wizard
Deutsch: Ith, Hoher Arkanier
Einschätzung
- Commander-Rang
- #20.280 von rund 30.000
- Sieht man selten, obere 68 %
- Preis
- 0,12 €
- Cardmarket
- Seltenheit
- Selten
- TSR 255
Regeltext
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
3 / 5
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 3
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (0,18 €).
Gedruckt zwischen 2006 und 2021, in 3 Ausgaben.
Combos mit dieser Karte
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Ith, High Arcanist+Ioreth of the Healing House
Infinite mana legendary creatures you control can produce, Infinite untap of legendary creatures you control
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Ith, High Arcanist+Unctus, Grand Metatect
Infinite draw triggers, Infinite looting, Infinite self-discard triggers
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Ith, High Arcanist+Wake Thrasher
Infinitely large creature until end of turn
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Ith, High Arcanist+Mesmeric Orb
Infinite self-mill
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Najeela, the Blade-Blossom+Ith, High Arcanist+Jegantha, the Wellspring
Infinite creature tokens with haste, Infinite combat phases, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers
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Magda, Brazen Outlaw+Ith, High Arcanist+Maskwood Nexus
Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite Treasure tokens, Put all artifact and creature cards from your library onto the battlefield, Put all artifact cards and a subset of creature cards from your library onto the battlefield
Daten von Commander Spellbook
Offizielle Rulings 18
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A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
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Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
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If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
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If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
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The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
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Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
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You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
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Cards exiled with suspend are exiled face up.
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Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
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If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
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If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
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If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
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When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
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If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
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Ith's ability can target an untapped attacking creature. It will still prevent any combat damage dealt to and dealt by that creature this turn.
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The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
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You can activate Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step. It'll untap and the damage it had already dealt won't be undone.
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In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
Alle Drucke 3
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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hier
TSR
2021
0,12 €
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PLST
2020
0,31 €
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TSP
2006
0,18 €
