Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
Deutsch: Kediss, Glutklauen-Vertrauter
Einschätzung
- Commander-Rang
- #1.182 von rund 30.000
- Regelmäßig im Einsatz, obere 3,9 %
- Preis
- 5,69 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- CMR 188
Regeltext
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
1 / 1
Kediss loves molten metal, searing flames, and head scratches.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 2
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (9,54 €).
Gedruckt zwischen 2020 und 2026, in 5 Ausgaben.
Combos mit dieser Karte
-
Kediss, Emberclaw Familiar+Grafted Exoskeleton
Each opponent loses the game
-
Kediss, Emberclaw Familiar+Tainted Strike
Each opponent loses the game
-
Kediss, Emberclaw Familiar+Phyresis
Each opponent loses the game
-
Kediss, Emberclaw Familiar+Triumph of the Hordes
Each opponent loses the game
-
Kediss, Emberclaw Familiar+Glistening Oil
Each opponent loses the game
-
Kediss, Emberclaw Familiar+Corrupted Conscience
Each opponent loses the game
Daten von Commander Spellbook
Offizielle Rulings 10
-
The damage the commander deals as a result of Kediss's triggered ability isn't combat damage. It isn't tracked with combat damage dealt by commanders and won't cause Kediss's ability to trigger again.
-
Kediss's triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander.
-
Kediss's triggered ability won't trigger if a commander you control deals combat damage to a planeswalker.
-
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
-
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
-
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
-
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
-
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
-
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
-
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Alle Drucke 5
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
PLST
2026
–
-
SLD
2026
9,54 €
-
PRM
2020
–
-
CMR
2020
–
-
hier
CMR
2020
5,69 €
