Kithkin Spellduster
Creature — Kithkin Wizard
Deutsch: Kithkin-Zauberkalker
Einschätzung
- Commander-Rang
- #19.774 von rund 30.000
- Sieht man selten, obere 66 %
- Preis
- 0,16 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- EVE 8
Regeltext
Flying
, Sacrifice this creature: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 3
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
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Combos mit dieser Karte
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Denry Klin, Editor in Chief+Kithkin Spellduster+Ashnod's Altar
Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Scholar of New Horizons+Intruder Alarm+Kithkin Spellduster+Ashnod's Altar
Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite creature sacrifice triggers, Infinite untap of creatures, Put all Plains cards from your libary into your hand
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Scholar of New Horizons+Intruder Alarm+Kithkin Spellduster+Phyrexian Altar
Infinite colored mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite creature sacrifice triggers, Infinite untap of creatures, Put all Plains cards from your libary into your hand
Daten von Commander Spellbook
Offizielle Rulings 7
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If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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If a creature with persist stops being a creature, persist will still work.
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The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
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When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
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If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
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If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
