Ondu Spiritdancer
Creature — Kor Cleric
Deutsch: Ondu-Geisttänzerin
Einschätzung
- Commander-Rang
- #1.667 von rund 30.000
- Regelmäßig im Einsatz, obere 5,6 %
- Preis
- 13,29 €
- Cardmarket
- Seltenheit
- Selten
- DSC 101
Regeltext
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
3 / 3
"We travel to know the land—its sacred spirit, its perils and blessings."
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Gedruckt zwischen 2023 und 2024, in 3 Ausgaben.
Combos mit dieser Karte
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Ondu Spiritdancer+Secret Arcade // Dusty Parlor
Infinite creature ETB, Infinite creature tokens
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Ondu Spiritdancer+Enchanted Evening
Infinite creature tokens, Infinite creature ETB
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Myrkul, Lord of Bones+Ondu Spiritdancer+Eidolon of Blossoms
Infinite card draw, Infinite draw triggers, Infinite copies of a specific creature
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Myrkul, Lord of Bones+Ondu Spiritdancer+Setessan Champion
Infinite card draw, Infinite draw triggers, Infinite +1/+1 counters on a creature, Infinite copies of a specific creature
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Myrkul, Lord of Bones+Ondu Spiritdancer+Archon of Sun's Grace
Infinite creature tokens, Infinite creature ETB, Infinite copies of a specific creature
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Myrkul, Lord of Bones+Ondu Spiritdancer+Grim Guardian
Infinite lifeloss, Infinite copies of a specific creature
Daten von Commander Spellbook
Offizielle Rulings 8
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Once you choose to create a token copy of an enchantment during the resolution of Ondu Spiritdancer's ability, that ability won't trigger again that turn, no matter how many more enchantments enter the battlefield under your control.
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If multiple instances of the ability are on the stack (perhaps because multiple enchantments entered the battlefield under your control at the same time), you will be able to create a token copy of an enchantment for only one of those instances. Once you do that, other instances will do nothing as they resolve.
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If an Aura is put onto the battlefield without being cast, such as by being created as a token, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If an Aura token can't legally be attached to anything, it isn't created.
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Each token copies exactly what was printed on the original enchantment and nothing else (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
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If the copied enchantment has in its mana cost, X is 0.
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If the copied enchantment is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
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If the copied enchantment is copying something else, then the token enters the battlefield as whatever that enchantment copied.
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Any enters-the-battlefield abilities of the copied enchantment will trigger when the token enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the enchantment will also work.
Alle Drucke 3
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
hier
DSC
2024
13,30 €
-
CMM
2023
15,74 €
-
günstigster
CMM
2023
13,27 €
