Soul Echo
Enchantment
Deutsch: Seelenecho
Einschätzung
- Commander-Rang
- #25.190 von rund 30.000
- Sieht man selten, obere 84 %
- Preis
- 1,17 €
- Cardmarket
- Seltenheit
- Selten
- MIR 40
Regeltext
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Infinite card draw
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Soul Echo+Axis of Mortality+Wall of Blood
Target player loses the game on each of your turns
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Soul Echo+Axis of Mortality+Necropotence
Target player loses the game on each of your turns
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Pashalik Mons+Mana Echoes+Agatha's Soul Cauldron
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite colorless mana, Infinite damage, Infinite creature tokens, Infinite colored mana that can only be spent to activate abilities of creatures
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Mister Negative+Wall of Blood+Soul Echo
Near-infinite lifeloss for target opponent, Target opponent loses the game
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Soul Echo+Soul Conduit+Wall of Blood
Target player loses the game on each of your turns
Daten von Commander Spellbook
Offizielle Rulings 4
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If you take damage between the start of the upkeep step and the time in which the upkeep trigger resolves, then Soul Echo will not affect that damage and you will be affected by the damage as normal.
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If you have more than one Soul Echo, the opponent chooses which ones will be replacing damage that turn (if any). And when damage happens, you decide which one of the ones the opponent selected that you want the damage to be replaced with, but the damage all goes to one of them.
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If this card runs out of counters before your next upkeep, the effect still replaces the damage and uselessly tries to remove counters from the now empty card.
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In a multi-player game, you choose a new opponent during each of your upkeeps.
