Szarel, Genesis Shepherd
Legendary Creature — Insect Druid
Deutsch: Szarel, Hirte der Schöpfung
Einschätzung
- Commander-Rang
- #4.077 von rund 30.000
- Kommt gelegentlich vor, obere 14 %
- Preis
- 0,83 €
- Cardmarket
- Seltenheit
- Sagenhaft
- EOC 4
Regeltext
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
2 / 5
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Glacial Chasm+The Gitrog Monster+Szarel, Genesis Shepherd
Prevent all damage that would be dealt to you, Lock
-
Glacial Chasm+Oracle of Mul Daya+Szarel, Genesis Shepherd
Prevent all damage that would be dealt to you, Lock
-
Glacial Chasm+Szarel, Genesis Shepherd+Exploration Broodship
Prevent all damage that would be dealt to you, Lock
-
Glacial Chasm+Azusa, Lost but Seeking+Szarel, Genesis Shepherd
Prevent all damage that would be dealt to you, Lock
-
Glacial Chasm+Exploration+Szarel, Genesis Shepherd
Prevent all damage that would be dealt to you, Lock
-
Glacial Chasm+Dryad of the Ilysian Grove+Szarel, Genesis Shepherd
Prevent all damage that would be dealt to you, Lock
Daten von Commander Spellbook
Offizielle Rulings 4
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Szarel’s second ability doesn’t change the times when you can play those land cards. You can still play lands only during your main phase when you have priority and the stack is empty.
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Szarel’s second ability doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.
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If Szarel leaves the battlefield at the same time as you sacrifice one or more other nontoken permanents during your turn (probably because you also sacrificed Szarel), its last ability triggers for each of those other nontoken permanents.
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If Szarel leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
