Wingrattle Scarecrow
Artifact Creature — Scarecrow
Deutsch: Flügelrassel-Vogelscheuche
Einschätzung
- Commander-Rang
- #11.423 von rund 30.000
- Sieht man selten, obere 38 %
- Preis
- 0,19 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- SHM 270
Regeltext
This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Reaper King+Wingrattle Scarecrow+Metallic Mimic
Infinite death triggers, Infinite creature ETB, Infinite creature LTB
-
Reaper King+Wingrattle Scarecrow+Solemnity
Infinite death triggers, Infinite creature ETB, Infinite creature LTB
-
Wingrattle Scarecrow+Luminous Broodmoth+Bartolomé del Presidio
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite +1/+1 counters on a creature
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Reaper King+Wingrattle Scarecrow+Melira, Sylvok Outcast
Infinite death triggers, Infinite creature ETB, Infinite creature LTB
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Varolz, the Scar-Striped+Protean Hulk+Disciple of the Vault+Wingrattle Scarecrow+Melira, Sylvok Outcast
Infinite death triggers, Infinite creature ETB, Infinite lifeloss, Infinite creature LTB
-
Reaper King+Wingrattle Scarecrow+Master Biomancer
Infinite death triggers, Infinite creature ETB, Infinite creature LTB
Daten von Commander Spellbook
Offizielle Rulings 7
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If a creature with persist stops being a creature, persist will still work.
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The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
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When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
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If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
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If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
