Worms of the Earth
Enchantment
Einschätzung
- Commander-Rang
- #28.066 von rund 30.000
- Sieht man selten, obere 94 %
- Preis
- 6,21 €
- Cardmarket
- Seltenheit
- Selten
- DRK 56
Regeltext
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
-
Avacyn, Angel of Hope+Worms of the Earth
Players can't play lands, Lock, Mass Land Denial
-
Worms of the Earth+That Which Was Taken
Lands can't enter the battlefield, Lock, Mass Land Denial
-
Worms of the Earth+Aegis Angel
Lands can't enter the battlefield, Lock, Mass Land Denial
-
Worms of the Earth+Indestructibility
Lands can't enter the battlefield, Lock, Mass Land Denial
Daten von Commander Spellbook
Offizielle Rulings 4
-
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
-
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
-
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
-
If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
